Physics Explorer

Search and explore 92 physics concepts

Explore 92 physics concepts organized across motion and change, forces and interaction, energy systems, waves, electricity, and magnetism. Each concept is explained in plain language with real-world intuition, common misconceptions to watch for, and connections to related ideas — so you can build a coherent understanding rather than memorizing isolated facts.

Electric Charge

Some particles carry an invisible 'label' — positive or negative — that makes them push or pull on each other.

Electric Current

Current is like the flow rate of water in a pipe — how much charge passes a point each second.

Voltage

Voltage is like water pressure — it's the 'push' that drives current through a circuit.

Resistance

Resistance is like friction for electricity — a narrow pipe resists water flow more than a wide one.

Ohm's Law

More push (voltage) means more flow (current). More resistance means less flow for the same push.

Circuit

A circuit is a complete loop — like a circular track that electrons run around. Break the loop and everything stops.

Series Circuit

Like cars on a single-lane road — every car (charge) must pass through every toll booth (component) in order.

Parallel Circuit

Like a river splitting into branches — the water (current) divides, but the pressure drop (voltage) across each branch is the same.

Circuit Diagram

A circuit diagram is like a map for electricity — it shows what's connected to what without drawing realistic pictures.

Electrical Power

Power tells you how quickly a device uses energy — a 100 W bulb converts energy twice as fast as a 50 W bulb.

Force

Anything that makes something move, stop, speed up, slow down, or change direction.

Mass

How 'heavy' something feels when you try to push it, regardless of gravity.

Weight

How hard gravity pulls you toward the ground — it changes on different planets.

Newton's First Law

Things keep doing what they're doing unless something pushes or pulls them.

Newton's Second Law

Push harder and you get faster acceleration; heavier object means slower acceleration for the same push.

Newton's Third Law

When you push something, it pushes back on you just as hard.

Inertia

Heavy things are stubborn—hard to start moving, hard to stop.

Friction

The resistance you feel when sliding something across a rough surface — it always acts opposite to motion.

Normal Force

The floor pushing up on you so you don't fall through — it acts at a right angle to whatever surface the object touches.

Gravity

Everything pulls on everything else—but only huge things (like Earth) pull noticeably.

Net Force

What you get when you add up all pushes and pulls, accounting for direction.

Equilibrium

All forces cancel out — the object doesn't accelerate, though it may still be moving at constant velocity.

Tension

The 'tightness' you feel in a rope when both ends are being pulled in opposite directions.

Free Body Diagram

A simplified picture that shows every push and pull acting on one isolated object.

Momentum

How hard it is to stop something moving. Heavy and fast = lots of momentum.

Impulse

A big push for a short time or a small push for a long time can have the same effect.

Conservation of Momentum

Momentum can move between objects but can't be created or destroyed.

Centripetal Force

The force that pulls you toward the center when you go around a curve.

Torque

How hard you're twisting something. Depends on force AND distance from pivot.

Spring Force

Stretch a spring twice as far, it pulls back with exactly twice as much force.

Kinetic Friction

Once something is moving, friction resists its motion — less than static friction, but still present.

Static Friction

It takes more force to get something moving than to keep it moving.

Elastic Collision

Billiard balls bouncing off each other: the total energy stays the same, nothing is lost to heat or deformation.

Inelastic Collision

Two cars crashing and sticking together: they move as one object and kinetic energy is lost.

Angular Momentum

A spinning skater pulling their arms in spins faster — they're conserving angular momentum.

Waves

Energy traveling through something—like ripples on water. The water stays put; the ripple moves.

Wavelength

How 'long' one complete wave cycle is — the spatial size of a single repeating pattern.

Frequency

How many times something vibrates per second—high frequency means very rapid vibration.

Amplitude

How 'tall' the wave is measured from the center line — bigger amplitude carries more energy and produces stronger effects.

Wave Speed

How fast the wave's shape moves forward through whatever it's traveling in.

Transverse Wave

Shake a rope side-to-side: the wave travels along the rope, but the rope moves up and down.

Longitudinal Wave

A slinky pushed back and forth: compressions and stretches travel along it.

Sound

Vibrating air that your ears detect. No medium, no sound (space is silent).

Electromagnetic Waves

Light, radio, X-rays—all are EM waves, just different frequencies.

Electromagnetic Spectrum

A 'rainbow' that extends far beyond visible light in both directions.

Reflection

Like a ball bouncing off a wall—the wave reverses direction at the boundary.

Refraction

A straw looks bent in a glass of water because light bends at the surface.

Diffraction

Waves 'bend around corners'—you can hear someone even if you can't see them.

Interference

When waves meet, they add up or cancel out at each point depending on whether their crests and troughs align.

Doppler Effect

An ambulance siren sounds higher-pitched approaching, lower-pitched receding.

Period

How long it takes a swing to go all the way and come back to where it started.

Energy

The 'currency' that makes things happen. It's what you need to move, heat, or change anything.

Work

Energy transferred by pushing something through space — force and displacement must both be present.

Kinetic Energy

The faster something moves and the heavier it is, the more kinetic energy it has.

Potential Energy

Energy waiting to be released—like a stretched rubber band or a ball held high.

Gravitational Potential Energy

The higher you lift something, the more energy it stores (ready to fall).

Elastic Potential Energy

A stretched rubber band 'wants' to snap back—that desire is stored energy.

Conservation of Energy

Energy is like money—you can spend it, save it, or change its form, but you can't make more out of nothing.

Work-Energy Theorem

The total work done on an object is exactly what changes its kinetic energy.

Power

How fast you use or produce energy. A powerful engine does work quickly.

Mechanical Energy

The combined 'useful' energy for mechanical motion — kinetic plus all forms of potential energy.

Thermal Energy

The energy of jiggling atoms and molecules—what we experience as temperature.

Heat Transfer

Heat always flows from hot to cold on its own — reversing this requires external work.

Temperature

How 'hot' or 'cold' something is—how fast its molecules are moving on average.

Efficiency

What fraction of the energy you put in actually goes where you want it to go, rather than being wasted as heat.

Simple Harmonic Motion

A spring or pendulum that bounces back and forth in a smooth, repeating pattern.

Conduction

Touch a hot pan — heat flows from the pan to your hand through direct contact.

Convection

Hot air rises and cool air sinks — this circulation carries heat through the room.

Radiation (Heat Transfer)

The sun warms you even through the vacuum of space — that's radiation.

Electric Field

Every charge creates an invisible 'force zone' around it. Another charge entering this zone feels a push or pull without touching anything.

Coulomb's Law

Like gravity between masses, but for charges. Double the distance and the force drops to one quarter. Double either charge and the force doubles.

Electric Potential

Electric potential is like altitude on a hill — charges 'roll downhill' from high potential to low potential, just as balls roll from high ground to low ground.

Potential Difference

Potential difference is the 'height drop' that makes charges flow — the bigger the drop, the harder the push.

Magnetic Field

Moving charges create a swirling force field around them. This field can push on other moving charges or magnets.

Magnetic Force

A moving charge in a magnetic field feels a sideways push — perpendicular to both its motion and the field. It's like a cross-wind deflecting a moving ball.

Electromagnetic Induction

Push a magnet into a coil and current flows — the changing magnetic field 'induces' electricity. Pull it out and current flows the other way.

Faraday's Law

The faster you change the magnetic field through a loop, the bigger the voltage you get. Faraday's law tells you exactly how much.

Lenz's Law

Nature resists change — when you push a magnet into a coil, the coil creates its own magnetic field that pushes back.

Generator

Spin a loop of wire between magnets and you get electricity — the changing flux induces a voltage that drives current through an external circuit.

Transformer

A transformer trades voltage for current (or vice versa) — like a gear system trades speed for torque.

Electric Motor

Run current through a loop between magnets and it spins — the magnetic force on each side of the loop pushes in opposite directions, creating rotation.

Position

Where something is, described by numbers from some starting point.

Displacement

How far you are from where you started, in a straight line. Not the path you took.

Velocity

How fast something is moving AND which way it's heading—direction is essential.

Speed

How fast you're going, ignoring which way—just the magnitude of motion.

Acceleration

How quickly your speed (or direction) is changing. The 'push back' you feel when a car speeds up.

Free Fall

A dropped ball accelerates at the same rate regardless of its mass.

Projectile Motion

A thrown ball follows a curved path—horizontal motion is steady, vertical is accelerated.

Circular Motion

A car on a circular track at constant speed is still accelerating—toward the center.

Reference Frame

Are you 'moving' on a train? Depends on whether you ask someone on the train or the platform.

Vectors

An arrow pointing somewhere with a certain length—the length is 'how much,' the direction is 'which way.'

Angular Velocity

How fast something is spinning — a car wheel spinning fast has high angular velocity.

92 concepts available