Physics Practice
6,678 problems across 132 concepts. Free to try; Family unlocks the full worked solutions.
Electricity Circuits
Circuit
50 QA circuit is a complete loop — like a circular track that electrons run around. Break the loop and everything stops.
Circuit Diagram
50 QA circuit diagram is like a map for electricity — it shows what's connected to what without drawing realistic pictures.
Electric Charge
50 QSome particles carry an invisible 'label' — positive or negative — that makes them push or pull on each other.
Electric Current
50 QCurrent is like the flow rate of water in a pipe — how much charge passes a point each second.
Electrical Power
50 QPower tells you how quickly a device uses energy — a 100 W bulb converts energy twice as fast as a 50 W bulb.
Kirchhoff's Laws
50 QCharge cannot pile up at a junction, and energy per unit charge must balance around a complete loop.
Ohm's Law
50 QMore push (voltage) means more flow (current). More resistance means less flow for the same push.
Parallel Circuit
50 QLike a river splitting into branches — the water (current) divides, but the pressure drop (voltage) across each branch is the same.
Resistance
50 QResistance is like friction for electricity — a narrow pipe resists water flow more than a wide one.
Series Circuit
50 QLike cars on a single-lane road — every car (charge) must pass through every toll booth (component) in order.
Voltage
50 QVoltage is like water pressure — it's the 'push' that drives current through a circuit.
Energy Systems
Conduction
50 QTouch a hot pan — heat flows from the pan to your hand through direct contact.
Conservation of Energy
50 QEnergy is like money—you can spend it, save it, or change its form, but you can't make more out of nothing.
Convection
50 QHot air rises and cool air sinks — this circulation carries heat through the room.
Efficiency
50 QWhat fraction of the energy you put in actually goes where you want it to go, rather than being wasted as heat.
Elastic Potential Energy
50 QA stretched rubber band 'wants' to snap back—that desire is stored energy.
Energy
50 QThe 'currency' that makes things happen. It's what you need to move, heat, or change anything.
Gravitational Potential Energy
50 QThe higher you lift something, the more energy it stores (ready to fall).
Heat Transfer
50 QHeat always flows from hot to cold on its own — reversing this requires external work.
Kinetic Energy
50 QThe faster something moves and the heavier it is, the more kinetic energy it has.
Mechanical Energy
50 QThe combined 'useful' energy for mechanical motion — kinetic plus all forms of potential energy.
Potential Energy
50 QEnergy waiting to be released—like a stretched rubber band or a ball held high.
Power
50 QHow fast you use or produce energy. A powerful engine does work quickly.
Radiation (Heat Transfer)
50 QThe sun warms you even through the vacuum of space — that's radiation.
Simple Harmonic Motion
50 QA spring or pendulum that bounces back and forth in a smooth, repeating pattern.
Temperature
50 QHow 'hot' or 'cold' something is—how fast its molecules are moving on average.
Thermal Energy
50 QThe energy of jiggling atoms and molecules—what we experience as temperature.
Work
50 QEnergy transferred by pushing something through space — force and displacement must both be present.
Work-Energy Theorem
50 QThe total work done on an object is exactly what changes its kinetic energy.
Fields Magnetism
Coulomb's Law
50 QLike gravity between masses, but for charges. Double the distance and the force drops to one quarter. Double either charge and the force doubles.
Electric Field
50 QEvery charge creates an invisible 'force zone' around it. Another charge entering this zone feels a push or pull without touching anything.
Electric Motor
50 QRun current through a loop between magnets and it spins — the magnetic force on each side of the loop pushes in opposite directions, creating rotation.
Electric Potential
50 QElectric potential is like altitude on a hill — charges 'roll downhill' from high potential to low potential, just as balls roll from high ground to low ground.
Electromagnetic Induction
50 QPush a magnet into a coil and current flows — the changing magnetic field 'induces' electricity. Pull it out and current flows the other way.
Faraday's Law
50 QThe faster you change the magnetic field through a loop, the bigger the voltage you get. Faraday's law tells you exactly how much.
Generator
50 QSpin a loop of wire between magnets and you get electricity — the changing flux induces a voltage that drives current through an external circuit.
Lenz's Law
50 QNature resists change — when you push a magnet into a coil, the coil creates its own magnetic field that pushes back.
Magnetic Field
50 QMoving charges create a swirling force field around them. This field can push on other moving charges or magnets.
Magnetic Force
50 QA moving charge in a magnetic field feels a sideways push — perpendicular to both its motion and the field. It's like a cross-wind deflecting a moving ball.
Potential Difference
50 QPotential difference is the 'height drop' that makes charges flow — the bigger the drop, the harder the push.
Transformer
50 QA transformer trades voltage for current (or vice versa) — like a gear system trades speed for torque.
Fluids Thermodynamics
Archimedes' Principle
50 QA fluid pushes up exactly as much as the displaced fluid would weigh.
Buoyancy
50 QWater pushes up more on the bottom of an object than on the top, so the object feels an upward lift.
Density
50 QDensity tells you how tightly matter is packed. Heavy for its size means high density.
Ideal Gas Law
50 QIf you squeeze a gas, heat it, or add more particles, the other gas properties must adjust in a predictable way.
Pressure
50 QPressure is how concentrated a force is. The same force on a smaller area creates more pressure.
Specific Heat Capacity
50 QSome substances warm up quickly, while others need much more energy for the same temperature change.
Thermal Equilibrium
50 QWhen two objects stop getting warmer or cooler because they have matched temperatures, they are in thermal equilibrium.
Forces Interaction
Angular Momentum
50 QA spinning skater pulling their arms in spins faster — they're conserving angular momentum.
Centripetal Force
50 QThe force that pulls you toward the center when you go around a curve.
Collisions
50 QDuring a crash or bounce, forces act briefly but strongly, so motion can change a lot.
Conservation of Momentum
50 QMomentum can move between objects but can't be created or destroyed.
Elastic Collision
50 QBilliard balls bouncing off each other: the total energy stays the same, nothing is lost to heat or deformation.
Equilibrium
50 QAll forces cancel out — the object doesn't accelerate, though it may still be moving at constant velocity.
Force
50 QAnything that makes something move, stop, speed up, slow down, or change direction.
Free Body Diagram
50 QA simplified picture that shows every push and pull acting on one isolated object.
Friction
50 QThe resistance you feel when sliding something across a rough surface — it always acts opposite to motion.
Gravity
50 QEverything pulls on everything else—but only huge things (like Earth) pull noticeably.
Impulse
50 QA big push for a short time or a small push for a long time can have the same effect.
Inelastic Collision
50 QTwo cars crashing and sticking together: they move as one object and kinetic energy is lost.
Inertia
50 QHeavy things are stubborn—hard to start moving, hard to stop.
Kinetic Friction
50 QOnce something is moving, friction resists its motion — less than static friction, but still present.
Mass
50 QHow 'heavy' something feels when you try to push it, regardless of gravity.
Momentum
50 QHow hard it is to stop something moving. Heavy and fast = lots of momentum.
Net Force
50 QWhat you get when you add up all pushes and pulls, accounting for direction.
Newton's First Law
50 QThings keep doing what they're doing unless something pushes or pulls them.
Newton's Second Law
50 QPush harder and you get faster acceleration; heavier object means slower acceleration for the same push.
Newton's Third Law
50 QWhen you push something, it pushes back on you just as hard.
Normal Force
50 QThe floor pushing up on you so you don't fall through — it acts at a right angle to whatever surface the object touches.
Pulley Systems
50 QA pulley can make lifting easier by sharing the load between several rope segments.
Rotational Equilibrium
50 QIf the clockwise and counterclockwise twists balance, the object will not start spinning faster one way or the other.
Spring Force
50 QStretch a spring twice as far, it pulls back with exactly twice as much force.
Static Friction
50 QIt takes more force to get something moving than to keep it moving.
Statics
50 QIf something is not speeding up, slowing down, or rotating more, the pushes and twists must balance.
Tension
50 QThe 'tightness' you feel in a rope when both ends are being pulled in opposite directions.
Torque
50 QHow hard you're twisting something. Depends on force AND distance from pivot.
Weight
50 QHow hard gravity pulls you toward the ground — it changes on different planets.
Gravitation Orbits
Escape Velocity
50 QIt is the launch speed needed so gravity cannot pull the object back forever.
Gravitational Field
50 QA planet creates an invisible pull around it. The closer you are, the stronger that pull is.
Orbital Motion
50 QAn orbit is like falling around a planet instead of straight down onto it.
Modern Physics
Nuclear Fission
50 QA large unstable nucleus can split apart and release a huge amount of energy.
Nuclear Fusion
50 QSmall nuclei can combine and release energy, especially inside stars.
Photoelectric Effect
50 QLight can hit a surface like tiny packets of energy and knock electrons out.
Radioactive Decay
50 QSome nuclei are unstable and naturally break down over time.
Special Relativity
50 QAt everyday speeds, classical physics works well. At speeds close to light, time and space behave differently from common intuition.
Motion Change
Acceleration
50 QHow quickly your speed (or direction) is changing. The 'push back' you feel when a car speeds up.
Angular Velocity
50 QHow fast something is spinning — a car wheel spinning fast has high angular velocity.
Average Speed
50 QIt tells you how fast the trip was overall, not how fast you moved at each moment.
Circular Motion
50 QA car on a circular track at constant speed is still accelerating—toward the center.
Displacement
50 QHow far you are from where you started, in a straight line. Not the path you took.
Free Fall
50 QA dropped ball accelerates at the same rate regardless of its mass.
Instantaneous Speed
50 QIt is what a speedometer shows right now, not over the whole trip.
Position
50 QWhere something is, described by numbers from some starting point.
Projectile Motion
50 QA thrown ball follows a curved path—horizontal motion is steady, vertical is accelerated.
Reference Frame
50 QAre you 'moving' on a train? Depends on whether you ask someone on the train or the platform.
Relative Velocity
50 QHow fast something seems to move depends on who is watching.
Speed
50 QHow fast you're going, ignoring which way—just the magnitude of motion.
Vectors
50 QAn arrow pointing somewhere with a certain length—the length is 'how much,' the direction is 'which way.'
Velocity
50 QHow fast something is moving AND which way it's heading—direction is essential.
Optics Light
Image Formation
50 QYour eye or a screen sees an image based on where the outgoing rays meet or appear to meet.
Lenses
50 QA lens bends light on purpose so an image can be focused or spread out.
Mirrors
50 QA mirror sends light back in a predictable way, so your eye traces the rays and sees an image.
Polarization
50 QA polarizing filter only lets through certain vibration directions.
Ray Diagram
50 QInstead of tracing every ray of light, you trace only the key rays that tell you where the image must be.
Redshift
50 QWhen light is stretched, it shifts toward the red end of the spectrum.
Speed of Light
50 QLight moves incredibly fast, but not infinitely fast.
Total Internal Reflection
50 QAt a steep enough angle, light gets trapped and bounces inside the material.
Visible Light
50 QVisible light is just the slice of electromagnetic waves our eyes happen to notice.
Waves Information
Amplitude
76 QHow 'tall' the wave is measured from the center line — bigger amplitude carries more energy and produces stronger effects.
Diffraction
50 QWaves 'bend around corners'—you can hear someone even if you can't see them.
Doppler Effect
50 QAn ambulance siren sounds higher-pitched approaching, lower-pitched receding.
Electromagnetic Spectrum
50 QA 'rainbow' that extends far beyond visible light in both directions.
Electromagnetic Waves
50 QLight, radio, X-rays—all are EM waves, just different frequencies.
Frequency
102 QHow many times something vibrates per second—high frequency means very rapid vibration.
Harmonics
50 QA string or air column can vibrate in several allowed patterns, each with its own frequency.
Intensity
50 QIntensity tells you how concentrated the wave's energy flow is.
Interference
50 QWhen waves meet, they add up or cancel out at each point depending on whether their crests and troughs align.
Longitudinal Wave
50 QA slinky pushed back and forth: compressions and stretches travel along it.
Loudness
50 QBigger wave amplitude usually sounds louder.
Period
50 QHow long it takes a swing to go all the way and come back to where it started.
Pitch
50 QHigher frequency sounds are heard as higher pitch.
Pressure Wave
50 QInstead of crests and troughs, the medium gets squeezed and spread out as the wave passes.
Reflection
50 QLike a ball bouncing off a wall—the wave reverses direction at the boundary.
Refraction
50 QA straw looks bent in a glass of water because light bends at the surface.
Resonance
50 QPush at just the right rhythm and the vibration builds up much more than usual.
Sound
50 QVibrating air that your ears detect. No medium, no sound (space is silent).
Speed of Sound
50 QSound moves faster in some materials than in others because the medium's particles pass the disturbance along differently.
Standing Waves
50 QThe pattern looks frozen, with points that never move and others that vibrate the most.
Transverse Wave
50 QShake a rope side-to-side: the wave travels along the rope, but the rope moves up and down.
Wave Speed
50 QHow fast the wave's shape moves forward through whatever it's traveling in.
Wavelength
50 QHow 'long' one complete wave cycle is — the spatial size of a single repeating pattern.
Waves
50 QEnergy traveling through something—like ripples on water. The water stays put; the ripple moves.
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