Physics Practice

6,678 problems across 132 concepts. Free to try; Family unlocks the full worked solutions.

Electricity Circuits

Energy Systems

Conduction

50 Q

Touch a hot pan — heat flows from the pan to your hand through direct contact.

Conservation of Energy

50 Q

Energy is like money—you can spend it, save it, or change its form, but you can't make more out of nothing.

Convection

50 Q

Hot air rises and cool air sinks — this circulation carries heat through the room.

Efficiency

50 Q

What fraction of the energy you put in actually goes where you want it to go, rather than being wasted as heat.

Elastic Potential Energy

50 Q

A stretched rubber band 'wants' to snap back—that desire is stored energy.

Energy

50 Q

The 'currency' that makes things happen. It's what you need to move, heat, or change anything.

Gravitational Potential Energy

50 Q

The higher you lift something, the more energy it stores (ready to fall).

Heat Transfer

50 Q

Heat always flows from hot to cold on its own — reversing this requires external work.

Kinetic Energy

50 Q

The faster something moves and the heavier it is, the more kinetic energy it has.

Mechanical Energy

50 Q

The combined 'useful' energy for mechanical motion — kinetic plus all forms of potential energy.

Potential Energy

50 Q

Energy waiting to be released—like a stretched rubber band or a ball held high.

Power

50 Q

How fast you use or produce energy. A powerful engine does work quickly.

Radiation (Heat Transfer)

50 Q

The sun warms you even through the vacuum of space — that's radiation.

Simple Harmonic Motion

50 Q

A spring or pendulum that bounces back and forth in a smooth, repeating pattern.

Temperature

50 Q

How 'hot' or 'cold' something is—how fast its molecules are moving on average.

Thermal Energy

50 Q

The energy of jiggling atoms and molecules—what we experience as temperature.

Work

50 Q

Energy transferred by pushing something through space — force and displacement must both be present.

Work-Energy Theorem

50 Q

The total work done on an object is exactly what changes its kinetic energy.

Fields Magnetism

Coulomb's Law

50 Q

Like gravity between masses, but for charges. Double the distance and the force drops to one quarter. Double either charge and the force doubles.

Electric Field

50 Q

Every charge creates an invisible 'force zone' around it. Another charge entering this zone feels a push or pull without touching anything.

Electric Motor

50 Q

Run current through a loop between magnets and it spins — the magnetic force on each side of the loop pushes in opposite directions, creating rotation.

Electric Potential

50 Q

Electric potential is like altitude on a hill — charges 'roll downhill' from high potential to low potential, just as balls roll from high ground to low ground.

Electromagnetic Induction

50 Q

Push a magnet into a coil and current flows — the changing magnetic field 'induces' electricity. Pull it out and current flows the other way.

Faraday's Law

50 Q

The faster you change the magnetic field through a loop, the bigger the voltage you get. Faraday's law tells you exactly how much.

Generator

50 Q

Spin a loop of wire between magnets and you get electricity — the changing flux induces a voltage that drives current through an external circuit.

Lenz's Law

50 Q

Nature resists change — when you push a magnet into a coil, the coil creates its own magnetic field that pushes back.

Magnetic Field

50 Q

Moving charges create a swirling force field around them. This field can push on other moving charges or magnets.

Magnetic Force

50 Q

A moving charge in a magnetic field feels a sideways push — perpendicular to both its motion and the field. It's like a cross-wind deflecting a moving ball.

Potential Difference

50 Q

Potential difference is the 'height drop' that makes charges flow — the bigger the drop, the harder the push.

Transformer

50 Q

A transformer trades voltage for current (or vice versa) — like a gear system trades speed for torque.

Fluids Thermodynamics

Forces Interaction

Angular Momentum

50 Q

A spinning skater pulling their arms in spins faster — they're conserving angular momentum.

Centripetal Force

50 Q

The force that pulls you toward the center when you go around a curve.

Collisions

50 Q

During a crash or bounce, forces act briefly but strongly, so motion can change a lot.

Conservation of Momentum

50 Q

Momentum can move between objects but can't be created or destroyed.

Elastic Collision

50 Q

Billiard balls bouncing off each other: the total energy stays the same, nothing is lost to heat or deformation.

Equilibrium

50 Q

All forces cancel out — the object doesn't accelerate, though it may still be moving at constant velocity.

Force

50 Q

Anything that makes something move, stop, speed up, slow down, or change direction.

Free Body Diagram

50 Q

A simplified picture that shows every push and pull acting on one isolated object.

Friction

50 Q

The resistance you feel when sliding something across a rough surface — it always acts opposite to motion.

Gravity

50 Q

Everything pulls on everything else—but only huge things (like Earth) pull noticeably.

Impulse

50 Q

A big push for a short time or a small push for a long time can have the same effect.

Inelastic Collision

50 Q

Two cars crashing and sticking together: they move as one object and kinetic energy is lost.

Inertia

50 Q

Heavy things are stubborn—hard to start moving, hard to stop.

Kinetic Friction

50 Q

Once something is moving, friction resists its motion — less than static friction, but still present.

Mass

50 Q

How 'heavy' something feels when you try to push it, regardless of gravity.

Momentum

50 Q

How hard it is to stop something moving. Heavy and fast = lots of momentum.

Net Force

50 Q

What you get when you add up all pushes and pulls, accounting for direction.

Newton's First Law

50 Q

Things keep doing what they're doing unless something pushes or pulls them.

Newton's Second Law

50 Q

Push harder and you get faster acceleration; heavier object means slower acceleration for the same push.

Newton's Third Law

50 Q

When you push something, it pushes back on you just as hard.

Normal Force

50 Q

The floor pushing up on you so you don't fall through — it acts at a right angle to whatever surface the object touches.

Pulley Systems

50 Q

A pulley can make lifting easier by sharing the load between several rope segments.

Rotational Equilibrium

50 Q

If the clockwise and counterclockwise twists balance, the object will not start spinning faster one way or the other.

Spring Force

50 Q

Stretch a spring twice as far, it pulls back with exactly twice as much force.

Static Friction

50 Q

It takes more force to get something moving than to keep it moving.

Statics

50 Q

If something is not speeding up, slowing down, or rotating more, the pushes and twists must balance.

Tension

50 Q

The 'tightness' you feel in a rope when both ends are being pulled in opposite directions.

Torque

50 Q

How hard you're twisting something. Depends on force AND distance from pivot.

Weight

50 Q

How hard gravity pulls you toward the ground — it changes on different planets.

Gravitation Orbits

Modern Physics

Motion Change

Optics Light

Waves Information

Amplitude

76 Q

How 'tall' the wave is measured from the center line — bigger amplitude carries more energy and produces stronger effects.

Diffraction

50 Q

Waves 'bend around corners'—you can hear someone even if you can't see them.

Doppler Effect

50 Q

An ambulance siren sounds higher-pitched approaching, lower-pitched receding.

Electromagnetic Spectrum

50 Q

A 'rainbow' that extends far beyond visible light in both directions.

Electromagnetic Waves

50 Q

Light, radio, X-rays—all are EM waves, just different frequencies.

Frequency

102 Q

How many times something vibrates per second—high frequency means very rapid vibration.

Harmonics

50 Q

A string or air column can vibrate in several allowed patterns, each with its own frequency.

Intensity

50 Q

Intensity tells you how concentrated the wave's energy flow is.

Interference

50 Q

When waves meet, they add up or cancel out at each point depending on whether their crests and troughs align.

Longitudinal Wave

50 Q

A slinky pushed back and forth: compressions and stretches travel along it.

Loudness

50 Q

Bigger wave amplitude usually sounds louder.

Period

50 Q

How long it takes a swing to go all the way and come back to where it started.

Pitch

50 Q

Higher frequency sounds are heard as higher pitch.

Pressure Wave

50 Q

Instead of crests and troughs, the medium gets squeezed and spread out as the wave passes.

Reflection

50 Q

Like a ball bouncing off a wall—the wave reverses direction at the boundary.

Refraction

50 Q

A straw looks bent in a glass of water because light bends at the surface.

Resonance

50 Q

Push at just the right rhythm and the vibration builds up much more than usual.

Sound

50 Q

Vibrating air that your ears detect. No medium, no sound (space is silent).

Speed of Sound

50 Q

Sound moves faster in some materials than in others because the medium's particles pass the disturbance along differently.

Standing Waves

50 Q

The pattern looks frozen, with points that never move and others that vibrate the most.

Transverse Wave

50 Q

Shake a rope side-to-side: the wave travels along the rope, but the rope moves up and down.

Wave Speed

50 Q

How fast the wave's shape moves forward through whatever it's traveling in.

Wavelength

50 Q

How 'long' one complete wave cycle is — the spatial size of a single repeating pattern.

Waves

50 Q

Energy traveling through something—like ripples on water. The water stays put; the ripple moves.

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